Book Image

Gamification with Moodle

By : Natalie Denmeade
Book Image

Gamification with Moodle

By: Natalie Denmeade

Overview of this book

This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models. The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication, challenge, and creativity.
Table of Contents (18 chapters)
Gamification with Moodle
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
6
Mastery Achieved (Badges and Motivation)
8
Completing the Quest (Reporting Activities)
Index

Growth mindsets and personalized learning


The Moodle Choice activity is a simple way to encourage a growth mindset where each learner believes in their own capacity to succeed if they consistently put in the effort. In the beginning of the course, ask the learners to indicate their perceived current skill level. After they submit their choice, they will see what other people have selected (if you enable this feature). They will probably be encouraged to find that other people have selected similar skill levels. Towards the end of the course, invite the learners to do this choice activity again and indicate whether they have gone up a level or two. Instead of setting a finish line with a deadline for all learners, you can set up personalized learning by asking the learners to self-assess their current level, set a new goal, and reflect on the progress they have made. This will take you just ten minutes to implement with Moodle's simplest tool!

Another suggestion is to use the Choice activity...