Book Image

Gamification with Moodle

By : Natalie Denmeade
Book Image

Gamification with Moodle

By: Natalie Denmeade

Overview of this book

This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models. The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication, challenge, and creativity.
Table of Contents (18 chapters)
Gamification with Moodle
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
6
Mastery Achieved (Badges and Motivation)
8
Completing the Quest (Reporting Activities)
Index

Getting started with rubrics


A rubric, if designed well, can make the rules very clear to a learner. What do I have to do to pass? How do I earn bonus points? Submitting work without any idea of whether you will meet the criteria is not very motivating.

A rubric looks like a Gamification design document because each task is organized in an order and assigned a value:

Figure 7.1: Always start rubrics with a zero scoring item to calculate scores correctly

Look for social media groups where teachers in your subject area share exemplars and rubrics. The Adobe Education site has a very detailed rubric on digital media by Matthew Miller that addresses both process and result:

The preceding example of a rubric on poetry has a possible score of 10. The teacher selects one box in each row to calculate the final score. In games, scores often increase exponentially. You can create a...