We covered a great deal of ground in understanding the fundamentals of 3D graphics: basic objects such as boxes and spheres, the creation of more complex objects using indexed face sets, texture maps, lights, viewpoints, animation, and interactivity. From just what was introduced here plus a little HTML and JavaScript, we can create vast worlds and applications. After all, if we can create a Solar System in an introduction, we can pretty much go anywhere.
WebGL HOTSHOT
By :
WebGL HOTSHOT
By:
Overview of this book
Table of Contents (17 chapters)
WebGL HOTSHOT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Building Great Web3D
WebGL for E-Commerce
User Experience, Story, Character, Visual Design, and Interactivity
Mobile and Web3D Gaming
Social Media Meets Its Destiny
3D Reveals More Information
Adapting Architecture, Medical, and Mechanical Engineering to Web3D
3D Websites
Education in the Third Dimension
The New World of 3D Art
Index
Customer Reviews