Book Image

WebGL HOTSHOT

By : Mitch Williams
Book Image

WebGL HOTSHOT

By: Mitch Williams

Overview of this book

Table of Contents (17 chapters)
WebGL HOTSHOT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Mission briefing


Since we are talking about 3D and the Web, why not talk about Web3D sites? We will look at some original Web3D designs, the lessons learned, and the challenges ahead, such as navigating and prompting users to engage in an interactive 3D environment.

Traditional 2D web coalesced around standard designs, which were often three columns of text with interspersed images and perhaps advertisements overlaid on top. It took a quarter century from the beginning of the Internet in the 1960s to the first commercial applications using web browsers in the early 1990s. Therefore, perhaps the 3D web is just a matter of time. We will look again at X3D as we did in Project 1, Building Great Web3D, and some techniques only available in 3D to create engaging websites, and maybe, make interactive 3D the media standard of this century.

Why is it awesome?

The Web has been a catalyst for a lot of great creative content and has connected society through channels such as Facebook and distribution sites...