Book Image

WebGL HOTSHOT

By : Mitch Williams
Book Image

WebGL HOTSHOT

By: Mitch Williams

Overview of this book

Table of Contents (17 chapters)
WebGL HOTSHOT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating engaging scenes


There is no adopted style for a 3D website. No metaphor can best describe the process of designing the 3D web. Perhaps what we know the most is what does not work. Often, our initial concept is to model the real world. An early design that was used years ago involved a university that wanted to use its campus map to navigate through its website. One found oneself dragging the mouse repeatedly, as fast as one could, just to get to the other side of campus. A better design would've been a book shelf where everything was in front of you. To view the chemistry department, just grab the chemistry book, and click on the virtual pages to view the faculty, curriculum, and other department information. Also, if you needed to cross-reference this with the math department's upcoming schedule, you could just grab the math book.

Each attempt adds to our knowledge and gets us closer to something better. What we know is what most other applications of computer graphics learned—that...