Book Image

Lumion 3D Best Practices

By : John Brown, Ciro Cardoso, Ciro Cardoso
Book Image

Lumion 3D Best Practices

By: John Brown, Ciro Cardoso, Ciro Cardoso

Overview of this book

Table of Contents (16 chapters)
Lumion 3D Best Practices
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

What is a render pass?


As previously discussed, a benefit of exporting a range of frames is that you can later tweak Lumion's output and perform color correction and other adjustments. To make your life easier, Lumion allows you to export along with a range of frames some render passes, as shown in the following screenshot:

The Custom output is where you can find all the render passes available. Each letter corresponds to a render pass that is explained in the following list:

  • Depthmap (D): This is a grayscale map with information regarding the distance of the 3D models from the camera.

  • Normalmap (N): This is similar to the one used to create bumps in the materials, but this render pass doesn't have many useful applications.

  • SpecularReflection map (S): This render pass stores information regarding the surface highlights and reflections.

  • Lighting map (L): This render pass stores light and brightness information for each surface in the scene.

  • SkyAlpha map (A): This is a black-and-white image...