Book Image

Web Developer's Reference Guide

By : Joshua Johanan, Talha Khan, Ricardo Zea
Book Image

Web Developer's Reference Guide

By: Joshua Johanan, Talha Khan, Ricardo Zea

Overview of this book

This comprehensive reference guide takes you through each topic in web development and highlights the most popular and important elements of each area. Starting with HTML, you will learn key elements and attributes and how they relate to each other. Next, you will explore CSS pseudo-classes and pseudo-elements, followed by CSS properties and functions. This will introduce you to many powerful and new selectors. You will then move on to JavaScript. This section will not just introduce functions, but will provide you with an entire reference for the language and paradigms. You will discover more about three of the most popular frameworks today—Bootstrap, which builds on CSS, jQuery which builds on JavaScript, and AngularJS, which also builds on JavaScript. Finally, you will take a walk-through Node.js, which is a server-side framework that allows you to write programs in JavaScript.
Table of Contents (22 chapters)
Web Developer's Reference Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
9
JavaScript Expressions, Operators, Statements, and Arrays
Index

Summary


And this is it for the CSS Properties chapters, quite a ride eh?

In this final chapter we learned how to work with the Page Box's properties like bleed and marks for printing. We also learned that HTML lists are used for many other things like menus, navigation, slideshow, and so on, amongst other things like CSS counters and how to create custom styles for list marks.

Creating the effect of depth with drop shadows is quite easy with the box-shadow property. Just don't overdo it. Then we learned about display and visibility, one of the most important features of CSS. In this section we learned how to clear floating elements as well in addition to applying filters to images and elements alike.

Masking and clipping elements isn't so difficult after all, we can use either bitmaps or vectors depending on our specific circumstances. This led us to understand better how to work with images and their orientation.

Then we talked about some User Interface features like creating custom cursors...