There are many ways in which you can change the appearance of a mesh. For example, you can change its position, scale, or material. Often, you'll also need to change the rotation of THREE.Mesh
. In this first recipe on rotation, we'll show you the simplest way to rotate an arbitrary mesh.
To rotate a mesh, we first need to create a scene that contains an object you can rotate. For this recipe, we provide an example, 02.01-rotate-around-axis.html
, that you can open in your browser. When you open this recipe, you'll see something similar to the following screenshot in your browser:
In this demo, you can see a 3D cube slowly rotating around its axis. Using the control GUI in the upper-right corner, you can change the speed at which the object rotates.