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  • Book Overview & Buying Three.js Cookbook
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Three.js Cookbook

Three.js Cookbook

By : Jos Dirksen
4 (8)
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Three.js Cookbook

Three.js Cookbook

4 (8)
By: Jos Dirksen

Overview of this book

This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don’t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.
Table of Contents (9 chapters)
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8
Index

Using HTML video as a texture


Modern browsers have great support for playing video without requiring any plugins. With Three.js, we can even use this video as the input for our textures. In this recipe, we'll show you the steps you need to take to output a video on a side of a cube.

Getting ready

For this recipe, we need a video to play, of course. We used the trailer for the Blender-made movie Sintel (http://www.sintel.org/), which is freely available. To view the result of this recipe, open 04.04-use-html-video-as-texture.html in your browser.

When you run this example, you can see that the video is being played at the side of a cube and keeps updating even when the cube is rotating.

How to do it...

To accomplish this effect, we need to define an HTML video element as the source for a texture. To do this, perform the following steps:

  1. The first thing we need is a way to play the video. For this, we add the following HTML element to the body element of the page:

    <video id="video" autoplay loop...
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Three.js Cookbook
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