Three.js provides a large number of light sources out of the box. In this chapter, we'll show you a number of recipes that work on lights and also show you how to get the most out of the lighting options provided by Three.js. We'll also show you two advanced recipes that explain how you can access the raw features of WebGL by creating your own custom vertex and fragment shaders.
Three.js Cookbook
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Three.js Cookbook
By:
Overview of this book
Table of Contents (15 chapters)
Three.js Cookbook
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started
Geometries and Meshes
Working with the Camera
Materials and Textures
Lights and Custom Shaders
Point Clouds and Postprocessing
Animation and Physics
Index
Customer Reviews