Book Image

Three.js Cookbook

By : Jos Dirksen
Book Image

Three.js Cookbook

By: Jos Dirksen

Overview of this book

Table of Contents (15 chapters)
Three.js Cookbook
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Three.js has support for many different types of geometries and objects. In this chapter, we'll show you a number of recipes that use the THREE.PointCloud object. With this object, you can create a point cloud where the individual vertices are rendered instead of the complete mesh. You have all kinds of different styling options available for the points, and you can even move the individual points around to create very interesting-looking (and realistic) animations and simulations.