Book Image

Mastering JavaScript

By : Ved Antani
Book Image

Mastering JavaScript

By: Ved Antani

Overview of this book

JavaScript is a high-level, dynamic, untyped, lightweight, and interpreted programming language. Along with HTML and CSS, it is one of the three essential technologies of World Wide Web content production, and is an open source and cross-platform technology. The majority of websites employ JavaScript, and it is well supported by all modern web browsers without plugins. However, the JavaScript landscape has changed dramatically in recent years, and you need to adapt to the new world of JavaScript that people now expect. Mastering modern JavaScript techniques and the toolchain are essential to develop web-scale applications. Mastering JavaScript will be your companion as you master JavaScript and build innovative web applications. To begin with, you will get familiarized with the language constructs and how to make code easy to organize. You will gain a concrete understanding of variable scoping, loops, and best practices on using types and data structures, as well as the coding style and recommended code organization patterns in JavaScript. The book will also teach you how to use arrays and objects as data structures. You will graduate from intermediate-level skills to advanced techniques as you come to understand crucial language concepts and design principles. You will learn about modern libraries and tools so you can write better code. By the end of the book, you will understand how reactive JavaScript is going to be the new paradigm.
Table of Contents (16 chapters)
Mastering JavaScript
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Understanding objects


Before we start looking at how JavaScript treats objects, we should spend some time on an object-oriented paradigm. Like most programming paradigms, object-oriented programming (OOP) also emerged from the need to manage complexity. The main idea is to divide the entire system into smaller pieces that are isolated from each other. If these small pieces can hide as many implementation details as possible, they become easy to use. A classic car analogy will help you understand this very important point about OOP.

When you drive a car, you operate on the interface—the steering, clutch, brake, and accelerator. Your view of using the car is limited by this interface, which makes it possible for us to drive the car. This interface is essentially hiding all the complex systems that really drive the car, such as the internal functioning of its engine, its electronic system, and so on. As a driver, you don't bother about these complexities. A similar idea is the primary driver...