Book Image

Mastering JavaScript

By : Ved Antani
Book Image

Mastering JavaScript

By: Ved Antani

Overview of this book

JavaScript is a high-level, dynamic, untyped, lightweight, and interpreted programming language. Along with HTML and CSS, it is one of the three essential technologies of World Wide Web content production, and is an open source and cross-platform technology. The majority of websites employ JavaScript, and it is well supported by all modern web browsers without plugins. However, the JavaScript landscape has changed dramatically in recent years, and you need to adapt to the new world of JavaScript that people now expect. Mastering modern JavaScript techniques and the toolchain are essential to develop web-scale applications. Mastering JavaScript will be your companion as you master JavaScript and build innovative web applications. To begin with, you will get familiarized with the language constructs and how to make code easy to organize. You will gain a concrete understanding of variable scoping, loops, and best practices on using types and data structures, as well as the coding style and recommended code organization patterns in JavaScript. The book will also teach you how to use arrays and objects as data structures. You will graduate from intermediate-level skills to advanced techniques as you come to understand crucial language concepts and design principles. You will learn about modern libraries and tools so you can write better code. By the end of the book, you will understand how reactive JavaScript is going to be the new paradigm.
Table of Contents (16 chapters)
Mastering JavaScript
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Design patterns


In this chapter, we will take a look at some of the design patterns that make sense for JavaScript. However, coding patterns are very specific for JavaScript and are of great interest to us. While we spend a lot of time and effort trying to understand and master design patterns, it is important to understand anti-patterns and how to avoid pitfalls. In the usual software development cycle, there are several places where bad code is introduced, mainly around the time where the code is nearing a release or when the code is handed over to a different team for maintenance. If such bad design constructs are documented as anti-patterns, they can provide guidance to developers in knowing what pitfalls to avoid and how not to subscribe to bad design patterns. Most languages have their set of anti-patterns. Based on the kind of problems that they solve, design patterns were categorized into a few broad categories by the GOF:

  • Creational design patterns: These patterns deal with various...