In this recipe, we'll tackle the drag and drop event listeners. Without the Events class or some other lightweight JavaScript library, drag-and-drop operations can be quite cumbersome to develop. We can use mouseover
, mousedown
, mousemove
, mouseup
, and mouseout
event listener to handle different phases of the drag-and-drop operation. In this recipe, we use mousedown
, mouseup
, and mousemove
. That's what we require for drag and drop. The output is as follows:
<html> <head> <title>Canvas Drag and Drop</title> <script src="dragdrop.js"></script> </head> <body onload=init()> <section> <canvas id="MyCanvasArea" width="400" height="300" style="border:2px solid blue;"> Canvas tag is not supported by your browser </canvas> <h1>drag and drop the circle</h1> </section> </body> </html>
The JavaScript code:
var can; var ctx; var x ...