Book Image

Canvas Cookbook

Book Image

Canvas Cookbook

Overview of this book

With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games. The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game.
Table of Contents (16 chapters)
Canvas Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using sprites from the sprite sheet


This recipe shows you fruit falling from top of the screen and slowly filling the canvas. It shows the usage of a sprite sheet and creation of sprites. The output looks as shown here:

How to do it…

The HTML code is as follows:

<html>
  <head>
    <meta charset="UTF-8" />
  <title>Sprites</title>
    <script src="../phaser-master/build/phaser.min.js"></script>
  </head>
  <body>
    <script type="text/javascript">
      var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', {preload: preload,create: create});
      var group1;
      var sprite;
      var timer;
      function preload() {
      game.load.spritesheet('fandi', 'gameimages/fruitsinsects.png', 64, 64); 
      }
      function create() {
        game.physics.startSystem(Phaser.Physics.ARCADE);
        group1=game.add.group();
        group1.enableBody=true;
        timer=game.time.create(false);
        timer.loop(1000,releaseObject...