You now know all the techniques to find, manipulate, and style web page elements using Dart code to change the user interface, and you can respond to the events that take place on the page. You have learned how to change the CSS properties in DOM in order to move game objects, how to draw on a canvas to develop game screens, and how to build a complete game project. We found that it is advisable to develop a project in a spiral way, building upon the previous spirals as the project gets more functionality. The different entities are represented by classes; in this way, our project is naturally modularized. In the next chapter, we will focus on the web page as a way to show, gather, and validate data, because this is what we will need to do in business apps.
Learning Dart, Second Edition - Second Edition
By :
Learning Dart, Second Edition - Second Edition
By:
Overview of this book
Table of Contents (18 chapters)
Learning Dart Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Dart – A Modern Web Programming Language
Getting to Work with Dart
Structuring Code with Classes and Libraries
Modeling Web Applications with Model Concepts and Dartlero
Handling DOM in a New Way
Combining HTML5 Forms with Dart
Building Games with HTML5 and Dart
Developing Business Applications with Polymer Web Components
Modeling More Complex Applications with dartling
Local Data and Client-Server Communication
Data-Driven Web Applications with MySQL and MongoDB
Index
Customer Reviews