Book Image

OpenLayers 3.x Cookbook - Second Edition

By : Peter J. Langley, Antonio Santiago Perez
Book Image

OpenLayers 3.x Cookbook - Second Edition

By: Peter J. Langley, Antonio Santiago Perez

Overview of this book

OpenLayers 3 is one of the most important and complete open source JavaScript mapping libraries today. Throughout this book, you will go through recipes that expose various features of OpenLayers 3, allowing you to gain an insight into building complex GIS web applications. You will get to grips with the basics of creating a map with common functionality and quickly advance to more complicated solutions that address modern challenges. You will explore into maps, raster and vector layers, and styling in depth. This book also includes problem solving and how-to recipes for the most common and important tasks.
Table of Contents (14 chapters)
OpenLayers 3.x Cookbook Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Modifying features


As we saw in the previous recipe, Drawing features across multiple vector layers, it's quite straightforward to enable drawing capabilities for the user. However, what if the user needs to edit drawn features? Perhaps they want to move some vertexes around or move the entire feature to a new place. We'll take a look at these types of modifications throughout this recipe.

OpenLayers provides the ol.interaction.Modify class to move or add vertexes and the ol.interaction.Translate class to move whole features about.

The source code can be found in ch05/ch05-modifying-features, and here's a screenshot of what this will look like when it's done:

How to do it…

Learn how to modify existing features by following these steps:

  1. Create an HTML file with the OpenLayers dependencies and div to hold the map.

  2. Create a custom JavaScript file and begin by instantiating map with view, a raster tile layer, and a vector layer that retrieves features from a local GeoJSON file:

    var map = new ol.Map...