Book Image

Modern JavaScript Applications

By : Narayan Prusty
Book Image

Modern JavaScript Applications

By: Narayan Prusty

Overview of this book

Over the years, JavaScript has become vital to the development of a wide range of applications with different architectures. But JS moves lightning fast, and it’s easy to fall behind. Modern JavaScript Applications is designed to get you exploring the latest features of JavaScript and how they can be applied to develop high-quality applications with different architectures. Begin by creating a single page application that builds on the innovative MVC approach using AngularJS, then move forward to develop an enterprise-level application with the microservices architecture using Node to build web services. After that, shift your focus to network programming concepts as you build a real-time web application with websockets. Learn to build responsive, declarative UIs with React and Bootstrap, and see how the performance of web applications can be enhanced using Functional Reactive Programming (FRP). Along the way, explore how the power of JavaScript can be increased multi-fold with high performance techniques. By the end of the book, you’ll be a skilled JavaScript developer with a solid knowledge of the latest JavaScript techniques, tools, and architecture to build modern web apps.
Table of Contents (21 chapters)
Modern JavaScript Applications
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Terminologies


Before we get into WebRTC and PeerJS, you need to know the meaning of some terms that we are going to use. These terms are discussed in the following sections.

Stream

A stream is a sequence of any kind of data that is made available over time. A stream object represents a stream. Usually, an event handler or callback is attached to the stream object, which is invoked whenever new data is available.

A media stream is a stream whose data is either audio or video. Similarly, a media source is a physical device, file, or something that provides data that is audio or video. A media consumer is also a physical device, API, or something that uses media stream.

Note

WebRTC allows us to retrieve a media stream of physical media sources, such as microphones, webcams, screens, and so on. We will discuss more about it later in this chapter.

Peer-to-peer network model

Peer-to-peer model is the opposite of the client-server model. In the client-server model, the server provides resources to the...