Book Image

Mastering JavaScript Design Patterns - Second Edition

By : Simon Timms
Book Image

Mastering JavaScript Design Patterns - Second Edition

By: Simon Timms

Overview of this book

With the recent release of ES-2015, there are several new object-oriented features and functions introduced in JavaScript. These new features enhance the capabilities of JavaScript to utilize design patterns and software design methodologies to write powerful code. Through this book, you will explore how design patterns can help you improve and organize your JavaScript code. You’ll get to grips with creational, structural and behavioral patterns as you discover how to put them to work in different scenarios. Then, you'll get a deeper look at patterns used in functional programming, as well as model view patterns and patterns to build web applications. This updated edition will also delve into reactive design patterns and microservices as they are a growing phenomenon in the world of web development. You will also find patterns to improve the testability of your code using mock objects, mocking frameworks, and monkey patching. We’ll also show you some advanced patterns including dependency injection and live post processing. By the end of the book, you'll be saved of a lot of trial and error and developmental headaches, and you will be on the road to becoming a JavaScript expert.
Table of Contents (5 chapters)

Chapter 2. Organizing Code

In this chapter we'll look at how to organize JavaScript code into reusable, understandable chunks. The language itself doesn't lend itself well to this sort of modularization but a number of methods of organizing JavaScript code have emerged over the years. This chapter will argue for the need to break down code and then work through the methods of creating JavaScript modules.

We will cover the following topics:

  • Global scope
  • Objects
  • Prototype inheritance
  • ECMAScript 2015 classes

Chunks of code

The first thing anybody learns to program is the ubiquitous Hello World application. This simple application prints some variation of "hello world" to the screen. Depending on who you ask, the phrase hello world dates back to the early 1970s where it was used to demonstrate the B programming language or even to 1967 where it appears in a BCL programming guide. In such a simple application there is no need to worry about the structure of code. Indeed...