Book Image

Mastering JavaScript Design Patterns - Second Edition

By : Simon Timms
Book Image

Mastering JavaScript Design Patterns - Second Edition

By: Simon Timms

Overview of this book

With the recent release of ES-2015, there are several new object-oriented features and functions introduced in JavaScript. These new features enhance the capabilities of JavaScript to utilize design patterns and software design methodologies to write powerful code. Through this book, you will explore how design patterns can help you improve and organize your JavaScript code. You’ll get to grips with creational, structural and behavioral patterns as you discover how to put them to work in different scenarios. Then, you'll get a deeper look at patterns used in functional programming, as well as model view patterns and patterns to build web applications. This updated edition will also delve into reactive design patterns and microservices as they are a growing phenomenon in the world of web development. You will also find patterns to improve the testability of your code using mock objects, mocking frameworks, and monkey patching. We’ll also show you some advanced patterns including dependency injection and live post processing. By the end of the book, you'll be saved of a lot of trial and error and developmental headaches, and you will be on the road to becoming a JavaScript expert.
Table of Contents (5 chapters)

Chapter 10. Messaging Patterns

When Smalltalk, the first real object oriented programming language, was first developed, the communication between classes was envisioned as being messages. Somehow we've moved away from this pure idea of messages. We spoke a bit about how functional programming avoids side effects, well, much the same is true of messaging-based systems.

Messaging also allows for impressive scalability as messages can be fanned out to dozens, or even hundreds, of computers. Within a single application, messaging promotes low-coupling and eases testing.

In this chapter we're going to look at a number of patterns related to messaging. By the end of the chapter you should be aware of how messages work. When I first learned about messaging I wanted to rewrite everything using it.

We will be covering the following topics:

  • What's a message anyway?
    • Commands
    • Events
  • Request-reply
  • Publish-subscribe
    • Fan out
  • Dead letter queues
  • Message replay
  • Pipes and filters

What's...