Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

The editor settings


To access the editor settings, from the Edit menu, just choose Editor Preferences. If you are using a Mac, you might find it in a different place, usually it is called Preferences or Editor Preferences and it is listed under the Unreal Editor menu.

There is not much that needs to be changed within the editor settings, as it is mostly about personal, preferred settings while working with the editor. I don't mind sharing the few changes I made for the editor of Bellz, but feel free to ignore them and apply your preferred settings, or don't apply any editor settings at all if you prefer to keep it that way.

Under the Loading & Saving section of the General settings, I managed to disable the autosave option for any asset type; that way I make sure that the editor saves only on my demand, and I'll not get too many unnecessary files, keeping my project size as small as possible. Also, disabling the source control (if you are not using it, or you are using another source control system) is a good way to go with a smaller project!

From the Play section of the Level Editor settings, make sure you enable Game Gets Mouse Control; this way I make sure that the game has the advantage of using the mouse over the editor.

And that's it. There are lots of changes I used to make to the editor, but there were mostly related to changing the colors to fit my experience and keeping the overall visual look of the objects the same between all the applications I was using. For example, changing the color of selected objects to match the selected objects in Maya viewport, so I keep things consistent. But those two options are the important ones that have an impact on my experience while working.