Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Audio volumes


Audio volume works like any other volume within Unreal Engine, which means it represents a type of effect that takes place inside the bounds of that invisible volume.

You can find the Audio Volume actor in the same place as all the other volumes, which means under the Volumes section of the Modes panel. Alternatively, you can just create a brush and convert it to an audio volume as we have done several times during Chapter 3, Designing Your Playground.

After inserting the audio volume, all that you can do is either position it, scale it to fit the area of effect, or set its parameters. While the audio volume contains some of the standard parameters that are found within any other volume, such as the Transform settings, Brush settings, and Actor setting, there are another three major sections of settings that give this volume its personality.

They are as follows:

  • Audio Volume: This section has the following options:

    • Priority: If this volume overlaps another, this value will define...