Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

The GPU visualizer


The GPU visualizer is the place where you can see a visualization of each unit performance within the GPU. As you might know, the GPU has many different units working in parallel in order to do all the requested calculations. But sometimes some of these units hit their bounds, and can't process any more or any faster, and here comes the lag and performance issues based on the rendering pipeline. It is common, by the way, and it doesn't mean your content is that bad, but you can be bound by different units for different parts of the frame every day with the most complex and at the same time with the simplest projects!

But using the GPU visualizer will allow you to look at the parts where there is a bottleneck, and then you would know exactly what needs fixing. Because the visualizer is not embedded inside the editor UI by default, we have to launch it through the console (the same way you did before for the show flags), but this time you need to display the editor console...