Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

The Device Manager


The Unreal Device Manager, is nothing more than a device manager!

In fact, this tool has not that much to do with either development or profiling, but knowing it might be useful, especially when it comes to building the game in the next chapter, where you have the chance to deploy it directly to a device:

The Device Manager gives you the chance to add devices to the Unreal environment; any type of device that can be connected to your PC is acceptable. It also allows you to read some information about the selected device, check a list of the running processes, and even shut it down or restart it if you want.

The most important part here is when you have a device which doesn't know if it is supporting a certain feature of the engine, then you can simply connect the device, and add it to the list. You could check the Device Details section of the Device Manager to learn about the supported and unsupported features on that device: