Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

The console


Any version of the Unreal Editor, or any game built with Unreal Engine, could have a console within it. This console has tons of variables that you can turn on or off, sometimes to display stuff, and other times to just hide something away.

If you don't know how to display the console, it is usually done using the input key ` for any game or any other game engine, and that's the default button for it within Unreal Engine, but you can change it in Input Settings of Project Settings.

Unreal Engine provides a number of console variables, which could be used at runtime in order to debug the game. However, some of those console variables are called show flags, which are implemented there in order to allow you to toggle a lot of rendering features at runtime. But that is only in the executable builds; in edit time (inside the editor) it is even easier, as the editor is a convenient place to have lots of menus and buttons, The Epic team puts them in one of those menus, which will be...