Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Packaging a patch or DLC


The good news is, there isn't much to do here. Or in other words, you have to do lots of things, but it is a repetitive process. You'll be creating a new profile in the Project Launcher, and you'll be setting 90% of the options so they're the same as the previous release profile; the only difference will be in the Cook options. Which means the settings that will remain the same are:

  • Project

  • Build

  • Package

  • Deploy

  • Launch

The only difference is that in the Release/DLC/Patching Settings section of the Cook section you have to:

  1. Disable Create a release version of the game for distribution.

  2. Set the number of the base build (the release) as the release version this is based on, as this choice will make sure to compare the previous content with the current one.

  3. Check Generate patch, if the current build is a patch, not a DLC.

  4. Check Build DLC, if the current build is a DLC, not a patch:

Now you can launch this profile, and wait until it is done. The patching process creates...