Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

What else?


Well, when we create an AI for a game, we keep updating it within each update, not only for the sake of bug fixing, but also adding new features, making it more accurate and more live!

Now, I would recommend you to do two main things. First, go ahead and add more and more tasks, services, and code to it to make your AI decide more, I'm limited by the page count, but don't be limited by your imagination; go ahead and imagine more behaviors and add them to your enemies.

I would also recommend you to gather all what learned so far and try to build a new class that is responsible for spawning enemies; some games have enemies already in their maps, but the majority of the games spawn enemies at runtime, so why not build such a small system?

Otherwise, you can drag and drop instances of the enemy blueprint within the scene at the positions that you want them to start in, and they will do the rest once the game starts!