Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

The particles editor


As you might already know, Unreal Engine is built in a way that makes it looks like it is a composition of several mini editors: an editor for character animations, another for materials, one for physics, and one more for the particle system, and so on.

Cascade is the proper editor inside Unreal Engine that is responsible for creating and editing particle system assets. Accessing Cascade is as easy as any other asset-based editor, like Material Editor for example. Just by double-clicking on a particle system asset from the content browser, you will be able to launch Cascade in a second:

Once the particles editor is opened, you'll find it is designed in the same way as all other Unreal editors, with different areas that give you easy access to all the needed functionalities to achieve the goal of that editor. The good thing about Unreal is that all you want is just in front of your eyes, and you don't have to navigate through tons of huge menus with tons of submenus. The...