Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Bellz cinematic


Now with Bellz, my goal is simple; once the player reaches a certain point, which is by the end of the map, I need to trigger a 5 seconds cinematic, where the player stops, a beast comes and turns, and there are some fancy camera animations.

Using the same tools, we discussed in the previous section, I was able to do this in a few quick steps:

  1. Put the beast skeletal mesh in the map:

  2. Create an empty group for the beast:

  3. Add the beast as a skeletal mesh into this group, by selecting it from the map:

  4. Create another group, the type of camera, and that will create a new camera in the map. Give the group a name; I named it cameraView:

  5. Within the beast, add a new animation track:

  6. Then at the first frame of the track, add a key, by pressing Enter (or the button at the top bar). I was then asked to choose an animation to insert:

  7. Now I've animated the beast.

  8. Then choose the camera group.

  9. I added a movement track, to be able to move the camera:

  10. Then I started to set some keys for the camera, and...