Book Image

Learning Responsive Data Visualization

By : Erik Hanchett, Christoph Körner
Book Image

Learning Responsive Data Visualization

By: Erik Hanchett, Christoph Körner

Overview of this book

Using D3.js and Responsive Design principles, you will not just be able to implement visualizations that look and feel awesome across all devices and screen resolutions, but you will also boost your productivity and reduce development time by making use of Bootstrap—the most popular framework for developing responsive web applications. This book teaches the basics of scalable vector graphics (SVG), D3.js, and Bootstrap while focusing on Responsive Design as well as mobile-first visualizations; the reader will start by discovering Bootstrap and how it can be used for creating responsive applications, and then implement a basic bar chart in D3.js. You will learn about loading, parsing, and filtering data in JavaScript and then dive into creating a responsive visualization by using Media Queries, responsive interactions for Mobile and Desktop devices, and transitions to bring the visualization to life. In the following chapters, we build a fully responsive interactive map to display geographic data using GeoJSON and set up integration testing with Protractor to test the application across real devices using a mobile API gateway such as AWS Device Farm. You will finish the journey by discovering the caveats of mobile-first applications and learn how to master cross-browser complications.
Table of Contents (16 chapters)
Learning Responsive Data Visualization
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


In the first section, you learned about web standards for animations that although SMIL is pretty cool and powerful, we should start to use CSS and especially JavaScript animations. SMIL animations are deprecated in Chrome, and the specification for Web Animation (JavaScript) API is in progress.

In the following section, you learned how D3 timers abstract the native setInterval function and how we can use and built custom interpolations and easing functions. Finally, we saw how to build beautiful animations in D3 by the use of transitions. Transitions are automatic animations between two predefined states: a starting and an ending state. By chaining transitions together, we can again create animations.

In the last section, you learned about shape tweens and the problems of using it on custom shapes. String interpolation functions are dumb, so they only work for similar shapes (shapes with the same amount of control points). We will need to transform and subdivide shapes in order to...