Book Image

Offline First Web Development

By : Daniel Sauble
Book Image

Offline First Web Development

By: Daniel Sauble

Overview of this book

When building mobile apps, it’s easy to forget about the moments when your users lack a good Internet connection. Put your phone in airplane mode, open a few popular apps, and you’ll quickly see how they handle being offline. From Twitter to Pinterest to Apple Maps, some apps might handle being offline better—but very few do it well. A poor offline experience will result in frustrated users who will abandon your app, or worse, turn to your competitor’s apps Expert or novice, this book will teach you everything you need to know about designing and building a rigorous offline app experience. By putting the offline experience first, you’ll have a solid foundation to build upon, avoiding the unnecessary stress and frustration of trying to retrofit offline capabilities into your finished app. This basic principle, designing for the worst-case scenario, could save you countless hours of wasted effort.
Table of Contents (17 chapters)
Offline First Web Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we designed the online behavior for our app, looked at state transitions and their effects on the workflow, and customized Cloudant, which we will use in the following chapters to support synchronization and list sharing. We also continued to refine our offline app by adding support for images and map locations.

In the next chapter, we will talk about the different libraries that are available for offline caching, pick one, connect our app to our web service, and improve the design and readability of the default error states. This will allow us to do another round of evaluation against the principles and set us up to continue adding functionalities in the following chapters.