Book Image

Babylon.js Essentials

By : Julien Moreau-Mathis
Book Image

Babylon.js Essentials

By: Julien Moreau-Mathis

Overview of this book

Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future.
Table of Contents (15 chapters)
Babylon.js Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Introduction to TypeScript - what you have to know


Let's introduce TypeScript with some feature examples and configurations: how to compile TS files to JS files, work with classes / types / union types, functions, inheritance, and interfaces.

Compilation using Gulp

Gulp is a task runner available as an npm package. It provides a plugin to handle the TypeScript compilation. The only thing to do is to configure a task using gulp with gulp-typescript.

To download the gulp packages, you have to install Node.js (https://nodejs.org/) to get access to the npm packages:

  1. Install Gulp using the following command line:

        npm install gulp
  2. Install Gulp-Typescript using the following command lines:

         
        npm install gulp-typescript
  3. To configure the Gulp task, just provide a JS file named gulpfile.js containing the task description.

  4. Import Gulp and Gulp-TypeScript:

        var gulp = require("gulp"); 
        var ts = require("gulp-typescript");
  5. Define the default task to transcompile your TS files:

        gulp.task('default', function() { // Default task 
          var result = gulp.src([ // Sources 
              "myScript1.ts", 
              "myScript2.ts", 
              // Other files here 
            ]) 
            .pipe(ts({ // Trans-compile 
              out: "outputFile.js" // Merge into one output file 
            })); 
          return result.js.pipe(gulp.dest("./")); // output file desti        nation
        });
  6. Once the default task lists all the TS files to transcompile, just call Gulp using the following command line:

        gulp

Working with typed variables

Working with TypeScript is really similar to JS as the typing system is optional. Nevertheless, the common types in TS are as follows:

  • String
  • Number
  • Boolean
  • Any
  • Void
  • Enum
  • Array

With JS, you should write the following:

var myVar = 1.0;// or 
var myVar = "hello !"; 

Here, you can write exactly the same with TS. The TS compiler will process the type inference and guess the variable type for you:

var myVar = 1.0; // Which is a number 
// or 
var myVar = "hello !"; // Which is a string 

To specify the type of a variable with TS, type the following command:

    var myVar: type = value;

Then, with the previous example, add the following code:

var myVar: number = 1.0; 
// or 
var myVar: string = "hello !"; 
// etc. 

However, it's forbidden to assign a new value with a different type even if you don't mention the type as follows:

var myVar = 1.0; // Now, myVar is a number 
// and 
myVar = "hello !"; // Forbidden, "hello" is a string and not a number 

To get the JS flexibility with variables, let's introduce the any type. The any type allows developers to create variables without any static type. The following is an example:

var myVar: any = 1.0; // Is a number but can be anything else 
myVar = "Hello !"; // Allowed, myVar's type is "any" 

The following is the screenshot of the types.ts file:

Let's introduce some specific types. It's the occasion to introduce the generics using TypeScript and enumerated types. The usage of numbers, Booleans, and strings is the same in TypeScript and JavaScript. So, no need to learn more.

Enumerated types

Working with enumerated types (enum) is like working with numbers. The syntax is as follows:

enum FileAccess {Read, Write}; 

This generates the following JS code:

var FileAccess; 
(function (FileAccess) { 
    FileAccess[FileAccess["Read"] = 0] = "Read"; 
    FileAccess[FileAccess["Writer"] = 1] = "Writer"; 
})(FileAccess || (FileAccess = {})); 

Access to an enumerated type in both the languages is as follows:

var myVar: FileAccess = FileAccess.Read; // Equivalent to 0 

Array

Defining an array with TS is also similar to JS. The following is an example:

// In both languages 
var myArray = []; 
// or 
var myArray = new Array(); 

With TS, array is a generic class. Then, you can specify the item's type contained in the array as follows:

var myArray = new Array<number>(); 

Note

Note: With TS, typing new Array() is equivalent to new Array<any>().

You can now access the common functions as follows:

var myArray = new Array<any>(); 
myArray.push("Hello !");   
myArray.push("1"); 
myArray.splice(0, 1); 
console.log(myArray); // "[1]" 

Working with classes and interfaces

Classes and interfaces allow you to build types just as the Array class does. Once you create a class, you can create instances using the keyword new, which creates an object in the memory.

The following is an example:

var myArray = new Array<any>(); // Creates a new instance 

Creating a class

The syntax in TS to define a class is as follows:

class Writer { 
  constructor() { 
    // initialize some things here 
  } 
} 

This generates the following in JS:

var Writer = (function () { 
    function Writer() { 
    } 
    return Writer; 
})(); 

In both languages, you can create an instance of Writer:

var myInstance = new Writer(); 

You can also use modules that work as namespaces:

module MY_MODULE { 
  class Writer { 
    ... 
  } 
} 

Access:

var writer = new MY_MODULE.Writer(...); 

Creating class members

With JS and the conventions, you can write the following:

function Writer() { 
  this.myPublicMember = 0.0; // A public member 
  this._myPrivateMember = 1.0; // A member used as private 
} 

With TS, you can explicitly specify the access specifier of a member (public, private, and protected), which has been explained as follows:

  • Public: Any block of code can access the member to read and write
  • Private: Only this can access this member to read and write
  • Protected: External blocks of code cannot access the member; only this and specializers (inheritance) can access this member to read and write

Let's experiment using the Writer class:

// declare class 
class Writer { 
  // Union types. Can be a "string" or 
// an array of strings "Array<string>" 
  public message: string|string[]; 
  private _privateMessage: string = "private message"; 
  protected _protectedMessage: string; 
 
  // Constructor. Called by the "new" keyword 
  constructor(message: string|string[]) { 
    this.message = message; 
    this._protectedMessage = "Protected message !"; // Allowed 
} 
 
// A public function accessible from everywhere. 
// Returns nothing. Then, its return type is "void". 
public write(): void { 
  console.log(this.message); // Allowed 
  console.log(this._privateMessage); // Allowed 
  console.log(this._protectedMessage); // Allowed 
} 
} 
 
var writer = new Writer("My Public Message !"); 
console.log(writer.message); // Allowed 
console.log(writer._privateMessage); // Not allowed 
console.log(writer._protectedMessage); // Not allowed 

Working with inheritance

Let's create a new class that specializes the Writer class. The specialized classes can access all the public and protected members of the base class thanks to the inheritance. The extends keyword represents the inheritance.

Let's create a new class named BetterWriter that specializes (extends) the Writer class:

// The base class is "Writer" 
class BetterWriter extends Writer { 
  constructor(message: string|string[]) { 
    // Call the base class' constructor 
    super(message); 
} 
 
// We can override the "write" function 
public write(): void { 
  if (typeof this.message === "string") { 
    // Call the function "write" of the base class 
    // which is the "Writer" class 
    super.write(); 
  } 
  else { 
    for (var i=0; i < this.message.length; i++) { 
      console.log(this.message[i]); // Allowed 
      console.log(this._privateMessage); // Not allowed 
      console.log(this._protectedMessage); // Allowed 
    } 
  } 
} 
} 

Using interfaces

Interfaces are used to create contracts. It means that if a class implements an interface, the class must provide all the functions and members defined in the interface. If not, it doesn't respect the contract, and the compiler will output an error.

All the defined functions are public and all the defined members are public.

With Babylon.js, a good example is to use the IDisposable interface. It means that the users can call the method named dispose(). This function's job is to deactivate and/or deallocate the systems used.

The following is an example:

interface IWriter { 
  // The class "Writer" must have the "message" member 
  message: string|string[]; 
  // The class "Writer" must provide the "resetMessages" function. 
  resetMessages(): void; 
} 
 
class Writer implements IWriter { 
  public message: string|string[]; 
... 
  constructor(...) { 
    ... 
} 
... 
// All functions declared in the interface are public. 
public resetMessages(): void { 
  this.message = this._privateMessage = this._protectedMessage = ""; 
} 
}