Book Image

Babylon.js Essentials

By : Julien Moreau-Mathis
Book Image

Babylon.js Essentials

By: Julien Moreau-Mathis

Overview of this book

Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future.
Table of Contents (15 chapters)
Babylon.js Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 2. The Fundamentals of Babylon.js and Available Tools

This chapter presents the fundamentals of Babylon.js. It includes the notions of enginescenecameralightmesh, and so on. By practicing, you'll understand the basic tools used in 3D such as vectors and how/where they are used in 3D engines. You'll also practice with graph structures and understand the architecture of Babylon.js.

The following topics will be covered in this chapter:

  • Discussing the Babylon.js structure and graphs
  • Creating your first scene