This chapter presents the fundamentals of Babylon.js. It includes the notions of engine, scene, camera, light, mesh, and so on. By practicing, you'll understand the basic tools used in 3D such as vectors and how/where they are used in 3D engines. You'll also practice with graph structures and understand the architecture of Babylon.js.
The following topics will be covered in this chapter:
- Discussing the Babylon.js structure and graphs
- Creating your first scene