As for Blender, you'll find the 3ds Max plugin (written in C#) in the Babylon.js GitHub repository at Exporters
/3Ds Max
/Max2Babylon*.zip
, where *
is the exporter's version. In the archive, you'll find two folders: 2013
and 2015
, that are the currently supported versions of 3ds Max for the Max2Babylon
exporter.
3ds Max is another tool used by 3D artists to create 3D scenes, such as Blender. 3ds Max is the most famous 3D modeler as it is used for many professional 3D video games and known by all 3D artists.
Once you identify the proper version to use (2013
or 2015
), just copy/paste the binaries in the bin/assemblies
folder and start 3ds Max (typically located at C:\Program Files\Autodesk\3ds Max 201*\bin\assemblies\
):
Once you start 3ds Max, a new menu named Babylon will appear in the top menu. This menu is used to export the scene to a .babylon
file. As for Blender, you can modify the Babylon.js properties by right...