Book Image

Babylon.js Essentials

By : Julien Moreau-Mathis
Book Image

Babylon.js Essentials

By: Julien Moreau-Mathis

Overview of this book

Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future.
Table of Contents (15 chapters)
Babylon.js Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Using 3ds Max to export scenes


As for Blender, you'll find the 3ds Max plugin (written in C#) in the Babylon.js GitHub repository at Exporters/3Ds Max/Max2Babylon*.zip, where * is the exporter's version. In the archive, you'll find two folders: 2013 and 2015, that are the currently supported versions of 3ds Max for the Max2Babylon exporter.

3ds Max is another tool used by 3D artists to create 3D scenes, such as Blender. 3ds Max is the most famous 3D modeler as it is used for many professional 3D video games and known by all 3D artists.

Installing the Babylon.js exporter for 3ds Max

Once you identify the proper version to use (2013 or 2015), just copy/paste the binaries in the bin/assemblies folder and start 3ds Max (typically located at C:\Program Files\Autodesk\3ds Max 201*\bin\assemblies\):

Once you start 3ds Max, a new menu named Babylon will appear in the top menu. This menu is used to export the scene to a .babylon file. As for Blender, you can modify the Babylon.js properties by right...