Babylon.js allows you to create materials, which means that it can create the custom materials with custom shaders; however, it provides a standard material with already-developed shaders that are designed to be adapted by many customizations.
In fact, when you add a light to a Babylon.js scene, the light properties such as diffuse color, are sent to the materials of the scene to compute the light contributions on the meshes.
In Babylon.js, each mesh has a material and the meshes can share the same material. Creating a standard material and assigning it to a mesh with Babylon.js is as easy as writing the following:
myMesh.material = new BABYLON.StandardMaterial("materialName", scene);
Simply create a new StandardMaterial
object by giving a name to the material and the scene where you want to add the material and assign it the.material
property of a mesh. Once the material is created, you can start modifying...