Book Image

Babylon.js Essentials

By : Julien Moreau-Mathis
Book Image

Babylon.js Essentials

By: Julien Moreau-Mathis

Overview of this book

Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future.
Table of Contents (15 chapters)
Babylon.js Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 7. Defining Actions on Objects

Let's go further with the gameplay in Babylon.js. The framework provides an ActionManager class that allows us to manage and execute actions when a trigger is raised by the engine.

For example, imagine a scene with a button. When the button is pushed (left-click), the light(s) in the scene should be turned off, except one. This is only an example. In this chapter, we will cover the following topics:

  • Defining actions on objects
  • Using conditions to control the actions graph
  • Using the Actions Builder in 3ds Max