Book Image

Babylon.js Essentials

By : Julien Moreau-Mathis
Book Image

Babylon.js Essentials

By: Julien Moreau-Mathis

Overview of this book

Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future.
Table of Contents (15 chapters)
Babylon.js Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Using the Actions Builder in 3ds Max


Creating actions can save lines of code. The Babylon.js solution also provides a way for 3ds Max artists and you, as a developer to create actions, including conditions, without any lines of code.

The Actions Builder allowed Michel Rousseau to create actions and scenarios in his scenes without any lines of code, as shown in the following:

To do this, you can simply use the Actions Builder, which is a part of the 3ds Max plugin of Babylon.js. The Actions Builder is located in the BabylonActionsBuilder folder available in the 3ds Max plugin in the GitHub repository. You can copy and paste the folder into the 3ds Max plugins directory, which is typically located at C:\Program Files\Autodesk\3ds Max 2013\bin\assemblies, as you can see in the following screenshot:

How it works

To use the Actions Builder, simply select an object in 3ds Max, right-click on...