Book Image

Babylon.js Essentials

By : Julien Moreau-Mathis
Book Image

Babylon.js Essentials

By: Julien Moreau-Mathis

Overview of this book

Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future.
Table of Contents (15 chapters)
Babylon.js Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 9. Create and Play Animations

In the previous chapters, you learned everything that is required to create cool, beautiful, and complete 3D applications. This is the last chapter and the last thing that you need to learn is how to animate objects in your scene. Then, finally, you will get a fully dynamic scene.

The Babylon.js framework provides a way to create animations without managing them with code. For example, you want to create a rotation animation that will affect five objects (nodes) in your scene; Babylon.js will allow you to create an animation object that you can share easily between your five nodes. In this chapter, we'll cover the following topics:

  • Creating animations using Babylon.js
  • Smooth animations using easing functions
  • Importing and managing animated models