Book Image

Getting Started with NativeScript

By : Nathanael J. Anderson
Book Image

Getting Started with NativeScript

By: Nathanael J. Anderson

Overview of this book

NativeScript allows you to build a fast cross-platform application that has a native UI. NativeScript is a true cross-platform framework that generates native speed applications using the native components of the host platform, all using JavaScript. Although NativeScript allows you to build your application in JavaScript, you have full access to the host OS from your code, allowing you to easily tweak or use new platform features instantly at native code speeds. Whether you have already developed multiple applications or zero applications, this book will help you to develop your next application in a cross-platform framework quickly, saving you a massive amount of time and money. This book concisely shows you NativeScript’s built-in framework that allows you to rapidly develop a fully-working compiled cross-platform application in just a few chapters. It starts by laying the foundation of NativeScript and working through the fundamentals to create a basic shell of the application. Moving on, you’ll see how to build a full-fledged application step by step. We’ll show you how to use plugins, and how to communicate with the native OS libraries easily so that you can customize your application as if your app was created in Java or Objective C. We then deal with the issues that arise from being cross platform and compensate for the different screen sizes, screen resolutions, and device abilities. Finally, we progress to testing and deploying your app.
Table of Contents (15 chapters)
Getting Started with NativeScript
Credits
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


We covered a lot in this chapter. We not only made the device vibrate but also added real-time communication to the communication app. We set up the code so that we can play and extend the application easily. You also learned how to install any of the third-party components. Depending on your application, at a minimum, you will probably use at least one of the third-party components or the side drawer in your own awesome application. As you can see, there are a lot of third-party functionalities that you can add to your app with minimal work.

Hang on! We will next look at all the different device dependencies. In the next chapter, you will understand how to make your application as device independent as possible.