Book Image

Mastering JavaScript Object-Oriented Programming

Book Image

Mastering JavaScript Object-Oriented Programming

Overview of this book

ECMAScript 6 introduces several new Object-Oriented features that drastically change the way developers structure their projects. Web developers now have some advanced OOP functionality at their disposal to build large-scale applications in JavaScript. With this book, we'll provide you with a comprehensive overview of OOP principles in JavaScript and how they can be implemented to build sophisticated web applications. Kicking off with a subtle refresher on objects, we'll show you how easy it is to define objects with the new ES6 classes. From there, we'll fly you through some essential OOP principles, forming a base for you to get hands-on with encapsulation. You'll get to work with the different methods of inheritance and we'll show you how to avoid using inheritance with Duck Typing. From there, we'll move on to some advanced patterns for object creation and you'll get a strong idea of how to use interesting patterns to present data to users and to bind data. We'll use the famous promises to work with asynchronous processes and will give you some tips on how to organize your code effectively. You'll find out how to create robust code using SOLID principles and finally, we'll show you how to clearly define the goals of your application architecture to get better, smarter, and more effective coding. This book is your one-way ticket to becoming a JavaScript Jedi who can be counted on to deliver flexible and maintainable code.
Table of Contents (18 chapters)
Mastering JavaScript Object-Oriented Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Managing user interfaces


One of the biggest problems in the development of any application is the interaction with the user. In whatever way the user interacts with the application, the code almost always ends up being complex and difficult to maintain. This is true for graphical interfaces and for command line consoles.

The user interface problems

The main reason for this complexity lies in the management of three aspects of the interaction between the user and the application: the state, the logic, and the synchronization.

The state is the set of information that represents the current picture of the user interface. It determines what the user sees at a given time and how it can interact with the application.

The logic is the set of operations that can be done on the elements of an interface in order to show or hide data or to make validation. It may be very complex depending on the type of processing to be performed on the data presented to the user.

The synchronization concerns those activities...