Book Image

Mastering JavaScript Object-Oriented Programming

Book Image

Mastering JavaScript Object-Oriented Programming

Overview of this book

ECMAScript 6 introduces several new Object-Oriented features that drastically change the way developers structure their projects. Web developers now have some advanced OOP functionality at their disposal to build large-scale applications in JavaScript. With this book, we'll provide you with a comprehensive overview of OOP principles in JavaScript and how they can be implemented to build sophisticated web applications. Kicking off with a subtle refresher on objects, we'll show you how easy it is to define objects with the new ES6 classes. From there, we'll fly you through some essential OOP principles, forming a base for you to get hands-on with encapsulation. You'll get to work with the different methods of inheritance and we'll show you how to avoid using inheritance with Duck Typing. From there, we'll move on to some advanced patterns for object creation and you'll get a strong idea of how to use interesting patterns to present data to users and to bind data. We'll use the famous promises to work with asynchronous processes and will give you some tips on how to organize your code effectively. You'll find out how to create robust code using SOLID principles and finally, we'll show you how to clearly define the goals of your application architecture to get better, smarter, and more effective coding. This book is your one-way ticket to becoming a JavaScript Jedi who can be counted on to deliver flexible and maintainable code.
Table of Contents (18 chapters)
Mastering JavaScript Object-Oriented Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

A MV* pattern comparison


The three presentation patterns we have seen have many similarities. All them are based on three components, and the interactions between them are quite similar. However, each pattern has its own features that make it more suitable for certain situations and not for others. Let's recap the characteristics of each pattern highlighting those that stand out from each other.

The MVC pattern proposes cooperation among the three components Model, View, and Controller. Each component has its own role, but each one has some interactions with the other. The View uses the Model for initial binding, while the Controller manages the requests of changing the Model and gives feedbacks to the View. It is a first attempt to make separation of concerns, but some changes in one component may require arrangements in the others. After all, the MVC pattern is historically the oldest presentation pattern. Its origins date back to the 70s, when the first graphical user interfaces were very...