Book Image

Mastering JavaScript Object-Oriented Programming

Book Image

Mastering JavaScript Object-Oriented Programming

Overview of this book

ECMAScript 6 introduces several new Object-Oriented features that drastically change the way developers structure their projects. Web developers now have some advanced OOP functionality at their disposal to build large-scale applications in JavaScript. With this book, we'll provide you with a comprehensive overview of OOP principles in JavaScript and how they can be implemented to build sophisticated web applications. Kicking off with a subtle refresher on objects, we'll show you how easy it is to define objects with the new ES6 classes. From there, we'll fly you through some essential OOP principles, forming a base for you to get hands-on with encapsulation. You'll get to work with the different methods of inheritance and we'll show you how to avoid using inheritance with Duck Typing. From there, we'll move on to some advanced patterns for object creation and you'll get a strong idea of how to use interesting patterns to present data to users and to bind data. We'll use the famous promises to work with asynchronous processes and will give you some tips on how to organize your code effectively. You'll find out how to create robust code using SOLID principles and finally, we'll show you how to clearly define the goals of your application architecture to get better, smarter, and more effective coding. This book is your one-way ticket to becoming a JavaScript Jedi who can be counted on to deliver flexible and maintainable code.
Table of Contents (18 chapters)
Mastering JavaScript Object-Oriented Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

The publish/subscribe pattern


We will try to overcome the limitations of previous data binding implementations by using a design pattern. We can choose to apply the observer pattern or publisher/subscriber pattern. Both are intended to manage a scenario where one or more objects are interested in receiving notifications when the state of another object changes. The solutions proposed by the patterns are similar and often the two patterns are confused or considered as two different names for the same pattern. Actually, there are important differences, as we will see in the following sections.

The observer pattern

The observer pattern is maybe widely known because it is included in the patterns proposed by the Gang of Four. In its simplified version for JavaScript, that is, not considering class abstractions, it involves the following actors:

  • Subject: This is the object that may change its state; it knows its observer and sends them a notification when its state changes.

  • Observers: These are...