Book Image

Mastering JavaScript Object-Oriented Programming

Book Image

Mastering JavaScript Object-Oriented Programming

Overview of this book

ECMAScript 6 introduces several new Object-Oriented features that drastically change the way developers structure their projects. Web developers now have some advanced OOP functionality at their disposal to build large-scale applications in JavaScript. With this book, we'll provide you with a comprehensive overview of OOP principles in JavaScript and how they can be implemented to build sophisticated web applications. Kicking off with a subtle refresher on objects, we'll show you how easy it is to define objects with the new ES6 classes. From there, we'll fly you through some essential OOP principles, forming a base for you to get hands-on with encapsulation. You'll get to work with the different methods of inheritance and we'll show you how to avoid using inheritance with Duck Typing. From there, we'll move on to some advanced patterns for object creation and you'll get a strong idea of how to use interesting patterns to present data to users and to bind data. We'll use the famous promises to work with asynchronous processes and will give you some tips on how to organize your code effectively. You'll find out how to create robust code using SOLID principles and finally, we'll show you how to clearly define the goals of your application architecture to get better, smarter, and more effective coding. This book is your one-way ticket to becoming a JavaScript Jedi who can be counted on to deliver flexible and maintainable code.
Table of Contents (18 chapters)
Mastering JavaScript Object-Oriented Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


In this chapter, we introduced the basic concepts about data binding and the terminology used to indicate the various actors involved in the binding relationship. Then, we started exploring different ways to implement data binding in JavaScript. The simplest way was the manual implementation, which is the manual assignment of values from an object to another after an event generated by the user. We saw that a better implementation should monitor changes on the data source object and update in real time the data target object. We also tried to redefine the properties of an object in order to catch changes and synchronize the data target property, but found that this technique may have some issues.

Our exploration continued with the presentation of the observer pattern and the publisher/subscriber pattern. We used the latter to implement a solution based on observables. Finally, we introduced ECMAScript 6 proxies and described an approach based on them.

In the next chapter, we will discuss...