Book Image

Mastering JavaScript Object-Oriented Programming

Book Image

Mastering JavaScript Object-Oriented Programming

Overview of this book

ECMAScript 6 introduces several new Object-Oriented features that drastically change the way developers structure their projects. Web developers now have some advanced OOP functionality at their disposal to build large-scale applications in JavaScript. With this book, we'll provide you with a comprehensive overview of OOP principles in JavaScript and how they can be implemented to build sophisticated web applications. Kicking off with a subtle refresher on objects, we'll show you how easy it is to define objects with the new ES6 classes. From there, we'll fly you through some essential OOP principles, forming a base for you to get hands-on with encapsulation. You'll get to work with the different methods of inheritance and we'll show you how to avoid using inheritance with Duck Typing. From there, we'll move on to some advanced patterns for object creation and you'll get a strong idea of how to use interesting patterns to present data to users and to bind data. We'll use the famous promises to work with asynchronous processes and will give you some tips on how to organize your code effectively. You'll find out how to create robust code using SOLID principles and finally, we'll show you how to clearly define the goals of your application architecture to get better, smarter, and more effective coding. This book is your one-way ticket to becoming a JavaScript Jedi who can be counted on to deliver flexible and maintainable code.
Table of Contents (18 chapters)
Mastering JavaScript Object-Oriented Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Writing asynchronous code


Most of us have surely written asynchronous code without paying much attention. Actually, in simple situations we do not need to make great assumptions and our code follows the simplicity of the context. But when the complexity grows, writing, managing, and understanding the asynchronous code may become a messy business. Let's take a look at how we usually write asynchronous code and which issues may come out.

Using events properties

The most common situation where we write asynchronous code is when we need to manage events. Consider the interaction of the user with the GUI—a click on a button activates the execution of a handler that we attached to it.

One of the ways to attach a handler to an event is using the event property. For example, an HTML button has an onclick property, we can attach our handler to:

var btn = document.getElementById("myBtn"); 
btn.onclick = function() { 
  console.log("The button was clicked!"); 
}; 

When the click event occurs, the function...