Book Image

Virtual Reality Blueprints

By : Charles Palmer, John Williamson
Book Image

Virtual Reality Blueprints

By: Charles Palmer, John Williamson

Overview of this book

Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms—Cardboard VR, Gear VR, and OculusVR —to design immersive experiences from scratch. You’ll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players. Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications
Table of Contents (12 chapters)

Special production note

Before we begin, it is worth noting one of the challenges for writing this book. Like most development tools, Unity is constantly evolving as the developers make improvements and extend its functionality. These projects have been tested with three versions of Unity and two versions of the OVRPlugin for compatibility and accuracy. Our goal was to provide instructions which cover a wide range of user setups. But even with the extensive testing, we were often plagued by the speed at which Oculus and Unity made changes to their products. It is extremely difficult to stay on the cutting edge of ever-evolving platforms, technologies, and methodologies.

Where possible, we've included alternate instructions for a few procedures, but readers should visit https://unity3d.com/unity/roadmap, to keep up to date with features and functionality of the engine.

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