Book Image

Deep Learning with Theano

By : Christopher Bourez
Book Image

Deep Learning with Theano

By: Christopher Bourez

Overview of this book

This book offers a complete overview of Deep Learning with Theano, a Python-based library that makes optimizing numerical expressions and deep learning models easy on CPU or GPU. The book provides some practical code examples that help the beginner understand how easy it is to build complex neural networks, while more experimented data scientists will appreciate the reach of the book, addressing supervised and unsupervised learning, generative models, reinforcement learning in the fields of image recognition, natural language processing, or game strategy. The book also discusses image recognition tasks that range from simple digit recognition, image classification, object localization, image segmentation, to image captioning. Natural language processing examples include text generation, chatbots, machine translation, and question answering. The last example deals with generating random data that looks real and solving games such as in the Open-AI gym. At the end, this book sums up the best -performing nets for each task. While early research results were based on deep stacks of neural layers, in particular, convolutional layers, the book presents the principles that improved the efficiency of these architectures, in order to help the reader build new custom nets.
Table of Contents (22 chapters)
Deep Learning with Theano
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
Index

Related articles


You can refer to the following articles:

  • Simple Statistical Gradient-Following Algorithms for Connectionist Reinforcement Learning, Ronald J. Williams, 1992

  • Policy Gradient Methods for Reinforcement Learning with Function Approximation, Richard S. Sutton, David McAllester, Satinder Singh, Yishay Mansour, 1999

  • Playing Atari with Deep Reinforcement Learning, Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves, Ioannis Antonoglou, Daan Wierstra, Martin Riedmiller, 2013

  • Mastering the Game of Go with Deep Neural Networks and Tree Search, David Silver, Aja Huang, Chris J. Maddison, Arthur Guez, Laurent Sifre, George van den Driessche, Julian Schrittwieser, Ioannis Antonoglou, Veda Panneershelvam, Marc Lanctot, Sander Dieleman, Dominik Grewe, John Nham, Nal Kalchbrenner, Ilya Sutskever, Timothy Lillicrap, Madeleine Leach, Koray Kavukcuoglu, Thore Graepel & Demis Hassabis, 2016

  • Asynchronous Methods for Deep Reinforcement Learning, Volodymyr Mnih, Adrià Puigdomènech...