Book Image

Moodle 3.x Developer's Guide

By : Ian Wild, Jaswant Tak
Book Image

Moodle 3.x Developer's Guide

By: Ian Wild, Jaswant Tak

Overview of this book

The new and revamped Moodle is the top choice for developers to create cutting edge e-learning apps that cater to different user’s segments and are visually appealing as well. This book explains how the Moodle 3.x platform provides a framework that allows developers to create a customized e-learning solution. It begins with an exploration of the different types of plugin.. We then continue with an investigation of creating new courses. You will create a custom plugin that pulls in resources from a third-party repository. Then you’ll learn how users can be assigned to courses and granted the necessary permissions. Furthermore, you will develop a custom user home. At the end of the book, we’ll discuss the Web Services API to fully automate Moodle 3.x in real time.
Table of Contents (19 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
6
Managing Users - Letting in the Crowds

Summary


In this chapter, we developed two types of teaching interaction. First, we developed a course resource-type plugin that allows a teacher to include complex three-dimensional models in their courses. In developing this plugin, we explored the Moodle File API, and the Backup and Restore APIs--as well as learning how events are logged, how roles and permissions are managed, and much, much more. Second, we revisited the enhanced choice activity we first encountered in Chapter 3, Internal Interfaces. By enhancing Moodle's choice activity to allow teachers to include, for example, images in their choices (rather than choices being just text) we learned in detail how Moodle manages user files.

In the next chapter, you will learn how to manage users--from account provisioning to role assignment; we will investigate how to create new user accounts and have those users assigned to the correct courses.