Book Image

Exploring Experience Design

By : Ezra Schwartz
Book Image

Exploring Experience Design

By: Ezra Schwartz

Overview of this book

We live in an experience economy in which interaction with products is valued more than owning them. Products are expected to engage and delight in order to form the emotional bonds that forge long-term customer loyalty: Products need to anticipate our needs and perform tasks for us: refrigerators order food, homes monitor energy, and cars drive autonomously; they track our vitals, sleep, location, finances, interactions, and content use; recognize our biometric signatures, chat with us, understand and motivate us. Beautiful and easy to use, products have to be fully customizable to match our personal preferences. Accomplishing these feats is easier said than done, but a solution has emerged in the form of Experience design (XD), the unifying approach to fusing business, technology and design around a user-centered philosophy. This book explores key dimensions of XD: Close collaboration among interdisciplinary teams, rapid iteration and ongoing user validation. We cover the processes, methodologies, tools, techniques and best-practices practitioners use throughout the entire product development life-cycle, as ideas are transformed to into positive experiences which lead to perpetual customer engagement and brand loyalty.
Table of Contents (20 chapters)
Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface

Why test?


All modern products are technology products. Design and experience are fused with the science and engineering of products, and it is often impossible to separate the boundaries of design from technology:

  • Rapid changes in technology create opportunities to introduce new experience patterns for many existing products. How will customers respond to departure from experiences they like and used to? How does the new design-technology experience compare to the existing one? Are changes needed? Which elements should be changed? What are the priorities in making the changes before launch?
  • New products need to be validated to ensure that the experience is safe and satisfactory. Just because a product is new and the experience is new and unique, does not automatically mean that its quality, efficiency, and user satisfaction are good. How do design assumptions correlate to a user's actual impression and experience?

Key justifications for testing help validate these questions:

  • Is the product working...