Book Image

PHP Microservices

By : Pablo Solar Vilariño, Carlos Pérez Sánchez
Book Image

PHP Microservices

By: Pablo Solar Vilariño, Carlos Pérez Sánchez

Overview of this book

The world is moving away from bulky, unreliable, and high-maintenance PHP applications, to small, easy-to-maintain and highly available microservices and the pressing need is for PHP developers to understand the criticalities in building effective microservices that scale at large. This book will be a reliable resource, and one that will help you to develop your skills and teach you techniques for building reliable microservices in PHP. The book begins with an introduction to the world of microservices, and quickly shows you how to set up a development environment and build a basic platform using Docker and Vagrant. You will then get into the different design aspects to be considered while building microservices in your favorite framework and you will explore topics such as testing, securing, and deploying microservices. You will also understand how to migrate a monolithic application to the microservice architecture while keeping scalability and best practices in mind. Furthermore you will get into a few important DevOps techniques that will help you progress on to more complex domains such as native cloud development, as well as some interesting design patterns. By the end of this book you will be able to develop applications based on microservices in an organized and efficient way. You will also gain the knowledge to transform any monolithic applications into microservices.
Table of Contents (19 chapters)
PHP Microservices
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Microservices structure


We want to build a geolocalization application and we chose to create it like a game so that it is more fun and easier to understand. Feel free to adapt the example to any other idea, for example, a tourism application with geolocalization embedded.

Our game will use geolocalization to find different secrets all around the world (or in a specific geographic area if you want a smaller map). The backend system will generate new secrets and place them randomly on our map, allowing the users to explore their environment to find them. As a player of our game, you will collect the different secrets and store them in your wallet, which is where you will find more information about each of them.

To make our game more fun, we will have a battle engine. While you are discovering our secret world, you can battle against other players to steal his/her secrets. The battle engine will be a simple one--just throw a dice and the highest score wins the battle.

A project of this kind...