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Microsoft HoloLens By Example

Microsoft HoloLens By Example

By : Newnham
4 (1)
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Microsoft HoloLens By Example

Microsoft HoloLens By Example

4 (1)
By: Newnham

Overview of this book

Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).
Table of Contents (10 chapters)
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Enhancing Reality

Welcome to Microsoft HoloLens By Example; join me on a journey through this book to learn about Microsoft's HoloLens device and more generally, mixed reality (MR) applications, through a series of exciting example, each uncovering an important concept related to developing mixed reality applications, including:

  • Understanding the environment and context of the user through image recognition and spatial mapping
  • Projecting and placing holograms into the real world
  • Allowing the user to interact with holograms using a variety interaction modes including gaze, gesture and voice
  • Sharing the experience across devices 

We will start our journey by briefly peering into the past to see how our relationship with computers has changed over the past couple of decades, before defining MR with respect to reality and MR. We will then cover some of the core building blocks of MR applications before wrapping up this chapter.

A good place to start is always at the beginning, so let's start there.

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